A Person-to-Person and Person-to-Place COVID-19 Contact Tracing System Based on OGC IndoorGML
Trajectory analysis, graph-based data model, OGC IndoorGML standard, COVID-19 contact tracing
With the wide availability of low-cost proximity sensors, a large body of research focuses on digital person-to-person contact tracing applications that use proximity sensors. In most contact tracing applications, the impact of SARS-CoV-2 spread through touching contaminated surfaces in enclosed places is overlooked. This study is focused on tracing human contact within indoor places using the open OGC IndoorGML standard. This paper proposes a graph-based data model that considers the semantics of indoor locations, time, and users’ contexts in a hierarchical structure. The functionality of the proposed data model is evaluated for a COVID-19 contact tracing application with scalable system architecture. Indoor trajectory preprocessing is enabled by spatial topology to detect and remove semantically invalid real-world trajectory points. Results show that 91.18% percent of semantically invalid indoor trajectory data points are filtered out. Moreover, indoor trajectory data analysis is innovatively empowered by semantic user contexts (e.g., disinfecting activities) extracted from user profiles. In an enhanced contact tracing scenario, considering the disinfecting activities and sequential order of visiting common places outperformed contact tracing results by filtering out unnecessary potential contacts by 44.98 percent. However, the average execution time of person-to-place contact tracing is increased by 58.3%.
Sara Saeedi, Soroush Ojagh, Steve H. L. Liang